I am a Look Development Technical Director and Senior Lighting Artist specializing in the intersection of heavy traditional 3D rendering and cutting-edge generative AI workflows. My focus is engineering hybrid pipelines that drastically reduce compute times and bypass expensive cloud render farms without sacrificing photorealism.
Core Expertise: Pipeline Engineering: Bridging Maya, Redshift, and Chaos Phoenix with ComfyUI, Stable Diffusion, and ControlNet.
Optimization: Multi-GPU hardware management and deep VRAM optimization for heavy hard-surface and simulation rendering.
Compositing & LookDev: Temporal smoothing, depth mapping, GFI stitching, and photoreal lighting.
I worked at this furniture company as a designer, and I designed children's furniture and provided 3D renders for the furniture.
I joined as a lighting artist in the studio and work on lighting 3D scenes and characters for television and film Visual Effects, and Animated films. I had to quit working because of having to continue academic studies.
I was responsible for editing videos for software presentations and creating tutorial videos with on screen effects, using After Effects and Premiere Pro.
I was the content creator for this mobile app development company, responsible for creating short presentation videos.